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Erutpar Ambient
The Flying Tigers Black Core Alliance
181
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Posted - 2014.07.17 05:55:00 -
[1] - Quote
Kaarous Aldurald wrote:*snipped* Lots of things to defend his honey pot You're missing the entire point of this thread. The idea is a change CCP can make to increase the ease in which players can engage in social activities and get out of the NPC corps.
Lets put it this way. High Sec in an NPC corp is the highest security possible. High sec in a Player Corp is semi-low/nullish in that you can get AWOXed and War Dec'd and the aggressor has absolutely no consequence to taking this action in "High Security" space.
That means because of Awoxing and War Decs there is not only good reason to Not join and Not remain in a High Sec Corp, but if the corp is susceptible to Awoxing and War Decs, then there is probably very little incentive beyond "socializing" to being in the corp at all.
So how do you suppose we get players to corp up in high sec with these mechanics still in place?
And saying that the current players should take responsibility for new players is paramount to suggesting that Home Depot should expect their customers to help other customers find what they're looking for in their warehouse of a store.
Sure, the players should be responsible for some stake in the game they love/love-hate. But the responsibility ultimately falls upon the company. So again, what this thread is about is what can CCP change in the game to make it more attractive and less exclusive to new players. EvE's future is in their hands.... (and/or wallets)
Don't sacrifice the game because of "Principles". Resisting a change that will increase the health of the game because it will impact your play style is very much that. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
181
|
Posted - 2014.07.17 07:03:00 -
[2] - Quote
Kaarous Aldurald wrote: "New Players need to HTFU" This is your answer to how CCP can increase new player retention? You'd be an amazing Entrepreneur, no doubt....
COO: "Sir we are having trouble getting our product to new customers." CFO: "Without new customers we won't be able to cover our overhead." Kaarous Aldurald: "Well i guess new customers need to figure it the f*ck out then, don't they?"
Kaarous Aldurald wrote:Then go play a different game.
This is what the vast majority of new players are doing. And this is the problem this thread is seeking to address.
Of the accounts that are paid for at least once, only 10% of them get into corps and do anything that's not just Solo in high sec..... EVER!!! But how many of those are just alts of current players? With the profitability of training characters, probably a significant portion of them.
I do agree however, that there are problems with the level of sustainability in high sec. There are plenty of things CCP needs to fix to make Low, Null and WH more integral to EvE as a whole in terms of content and accessibility. However, leaving ""High Security"" (sarcasm) the way it is now is not the correct business decision for CCP. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
181
|
Posted - 2014.07.17 07:48:00 -
[3] - Quote
Kaarous Aldurald wrote: If you really want to incentivize new players to get out of NPC corps
Again, you're missing the point.
It's not about incentivizing new players to get out of NPC corps.
It's about incentivizing new players to stay in this damn game.
All of the free kill mechanics in high sec are extremely deincentivizing in general.
Here's what we know: NPC corp does not have free kill mechanics. 40% of first time pay players remain here soloing. Player corp does have free kill mechanics. 10% of first time pay players end up here. 50% quit game.
Now lets have a bit of a thought experiment: Since the only options are in an NPC corp or in a Player corp, suppose that this 50% didn't quit the game after paying once. What do you think would be the distribution of those players amongst corps?
NPC/Player 90/10? 40/60? 50/50? 75/25?
Using the principle of Occam's Razor I would feel comfortable in making the assertion that with any increase in new player retention, Player Corps will probably see the most benefit.
And because of this assertion and the fact that the only differentiating factor between the 2 possibilities is the High Sec free kill mechanics, then the conclusion you will come to is that these free kill mechanics are a major disincentive to the game as a whole.
Which is why I as well as many believe they are due for a change or chop.... |

Erutpar Ambient
The Flying Tigers Black Core Alliance
181
|
Posted - 2014.07.17 20:31:00 -
[4] - Quote
Kaarous Aldurald wrote:You're making the mistake of thinking that EVE actually needs the kind of "player" who so rabidly avoids what you call "free kill" (more like any percent possiblity of PvP greater than zero) mechanics.
EVE allows for and encourages non consensual PvP. It is pretty much the lynchpin of the game, one of the core design philosophies of EVE.
If that's a deal breaker for them then those people will leave eventually anyway. People like that quitting is a good thing. EvE needs players. Period. EvE is bleeding players right now, but they're not being replaced by anything. You'd rather EvE die than change.
And yes, i'm aware that EvE allows non consensual PvP, but does it really encourage it?
What does the term "non consensual" mean? It means without your consent. But how does one consent to PvP?
Consenting to pvp is by taking an action that allows you to be engaged in pvp. When you enter low sec or null sec, you consent to pvp. When you enter WH space you consent to pvp. When you engage in a duel you consent to pvp.
In fact the only non consensual PvP in the entirety of EvE is suicide ganking.
War Decs and Awoxing are forms of consensual PvP in that, by joining a corp regardless of the location, you accept that this can happen.
And herein lies the problem. To what extent can someone play this game, and get accustomed to it in their own time, without consenting to PvP? The only way to not consent to any PvP is by staying in an NPC corp forever.
And from what we already know, 40% of new players are ok with staying in an NPC corp and not consenting to PvP. However only 10% of new players are ok with joining a Player corp and consenting to PvP however limited it is.
It's really just not the proper environment for new players to be able to grow and get comfortable with PvP. I mean seriously, have you ever had a positive reaction from someone you Awoxed? Especially an orca. I wonder how much of that 50% you're personally responsible for. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
181
|
Posted - 2014.07.17 20:58:00 -
[5] - Quote
Bohneik Itohn wrote:
3: Lots of talk about how Awoxing and war deccing driving new players off, because they simply can't cope.
Nope. I coped just fine
Just because it was fine for You, you assume it's fine for everyone. Yeah ok, that makes sense.
However, then we come back to those numbers 50/40/10. Obviously you'd fall in the 10%. I guess you weren't a good gauge of player sentiment after all. |
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